Discovery, a space game story act 2

The RAM challenge

As stated in the previous act Discovery suffered from a high memory usage for all new players connected. And more basically due to our own deployment system and many queries.

After a few hours of benchmarks/tests we identified the component which caused our RAM consumption for each new connected player. It was Socket IO. Basically I don’t really like this component, even if it is useful and quick to use it, it’s performances are really bad and not…