Discovery, a space game story act 2

Antoine P.
3 min readNov 29, 2020

The RAM challenge

As stated in the previous act Discovery suffered from a high memory usage for all new players connected. And more basically due to our own deployment system and many queries.

Players RAM consumption

After a few hours of benchmarks/tests we identified the component which caused our RAM consumption for each new connected player. It was Socket IO. Basically I don’t really like this component, even if it is useful and quick to use it, it’s performances are really bad and not…

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